Portfolio

Lena Biresch

2025
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Portrait of Lena Biresch

Lena Biresch

Between theatre, games and digital art.

With a background in theatre and game programming, I design and develop XR experiences at the intersection of performance, play and digital art.

Selection

Extended Reality Works

  1. 01 We are Alice 2020
  2. 02 HoloPy³ 2020
  3. 03 Me, Myself & My Avatars (or remapping the homunculus) 2021 / 2022
  4. 04 Me, Myself & My Avatars: It takes 2 + Ponyboy 2023/2024
  5. 05 Now! A Realities Odyssey 2025 (work in progress)
A virtual forest from We are Alice with luminous blue mushrooms and a circular inset showing the white rabbit.
A bright virtual landscape from We are Alice with grass, butterflies and a doorway formed by tree roots.
01

We are Alice

Final Project Diploma · SAE Institute Hamburg

Year
2020
Format
Virtual reality adaption of 'Alice's Adventures in Wonderland' as interactive storyplay

Step into Alice’s perspective in a playable VR adaptation of Lewis Carroll’s story. Scale shifts, familiar objects and environmental puzzles carry the player through Wonderland.

A hand reaching through the glowing virtual image inside the HoloPy³ hologram pyramid.
A split composition showing the HoloPy³ desert world and hand-drawn diagrams of its three perspectives.
02

HoloPy³

Research Fellowship · Academy for Theatre and Digitality

Year
2020
Format
Collaborative game with virtual reality and hologram pyramid

Two players share one virtual world from radically different scales: one enters through a VR headset, while the other looks in through a hologram pyramid. Progress depends on combining both perspectives.

Two non-human virtual avatars standing in a dark crystalline environment.
A many-bodied translucent avatar interacting with a line of luminous spheres in virtual reality.
03

Me, Myself & My Avatars (or remapping the homunculus)

Research Residency · Schaubude Berlin

Year
2021 / 2022
Format
Virtual reality experience of playable non-human avatars

Three non-human avatars turn homuncular flexibility into a bodily VR experience. Additional limbs, multiple bodies and environmental control test how readily the player’s body image can change.

Ponyboy, a large pale horse-like avatar, standing beside a dark human-scale avatar in a desert world.
04

Me, Myself & My Avatars: It takes 2 + Ponyboy

Multiplayer Continuation · It takes 2 + Ponyboy

Year
2023/2024
Format
Guided virtual reality experience of playable non-human avatars as multiplayer

This multiplayer continuation introduces two unfamiliar bodies: players either share control of one avatar or learn to move through Ponyboy’s horse-like form. Coordination becomes part of embodiment.

The stylised yellow interior of a cardboard space shuttle translated into virtual reality.
A group gathered around the handmade cardboard space shuttle with two detail views of the model and its virtual interior.
05

Now! A Realities Odyssey

Cross-Reality Installation · Work in Progress

Year
2025 (work in progress)
Format
Cross-Reality group experience (VR, AR & model making)

A handmade cardboard spacecraft connects model making, virtual reality and augmented reality. Players solve tasks together while moving between physical, miniature and digital versions of the same world.